He’s also crucial to a central storyline. While not a dateable weapon, Eric is a core component throughout the game, being an ex of many of your potential beaus, as well as one of just a handful of merchants. These characters are significantly more involved in the story than Mom, yet no option exists to skip them - and herein lies the issue.Įric is integral to the game. My playing of the game isn’t impacted by the option being there, so I see no reason to complain, but if you have traumatic memories associated with a cousin named Jesse, a boyfriend named Isaac, or a girlfriend named Valeria, you’re shit out of luck. She’s a character in the game, the mother of the character you play as. But also, this character is not your mother. Some other people may have just lost their mother, and don’t wish to be reminded of her. Not everyone has a great relationship with their mother, and role playing loving texts from her isn’t everyone’s idea of fun. These texts are inconsequential flavour text, and so having them removed doesn’t impact the game in any meaningful way. First off, Boyfriend Dungeon will inform you that you will periodically receive text messages from a character named ‘Mom’, and allows you to turn them off before even starting the game if you aren’t comfortable with it. Let’s get into Boyfriend Dungeon specifically. The trigger warning debate divides us, making it far more toxic than the people who make it their business to be toxic in the first place. These are people used to uniting as one against the anti-SJW vitriol. They believe not only that what they’re saying is correct, but that it’s bigger than themselves. They have coherent arguments to back up their points. The debates around trigger warnings are not like this. Either that, or they have such tight blinkers on that their rants barely escape their own echo chamber, with the exception of takes so ridiculous - remember Aloy’s sunburnt cheeks? - that they are scooped out of this chamber and held up to be mocked. This group often knows they’re acting in bad faith. They don’t engage with ‘wholesome games’ at all. Beyond complaining about the warning’s existence, this demographic gives no thought to the matter. This sort do not complain about trigger warnings, because they do not engage with them in the first place. The kind whose every reaction to stories of crunch, workplace harassment, or internal scandal is to complain about launch date delays. The kind who think gaming peaked with Duke Nukem. The kind who object to ever playing as a woman, or indeed any character who is not a straight white male vessel for them to project themselves onto. Not all straight white men, of course, but specifically the kind who think gaming is being ruined as it becomes more diverse and inclusive. Typically, it emanates most loudly from the ‘classic’ gaming fanbase, the group catered to in the ‘90s, ‘00s, and a significant portion of the ‘10s - straight white men. The debate around trigger warnings, accessibility, approachability, and wholesome content is the black sheep amongst gaming toxicity. Related: Boyfriend Dungeon Understands The Importance of Exploring Sexuality This article contains medium spoilers for Boyfriend Dungeon. Through little fault of its own, Boyfriend Dungeon has wandered head first - hilt first? - into one of gaming’s most toxic discourses. The trigger warning is particularly interesting, as developer Kitfox Games announced shortly after the game launched that this warning would be updated.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |